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mercredi 2 mars 2022

Galaxy A33 and Galaxy A13 4G design and key specifications revealed in a fresh leak

After launching the Galaxy S22 series, Samsung is now gearing up to refresh the affordable Galaxy A lineup. We have already seen several leaks of the Galaxy A53, Galaxy A73, Galaxy A33, and Galaxy A23 over the past months. Now we’re getting more details about the Galaxy A33 and the first look at another affordable entry in the lineup: the Galaxy A13.

Galaxy A33

Fresh renders of the Galaxy A33 published by WinFuture provide us our clearest look at the Galaxy A53’s “little brother.” The renders are in line with what we saw in earlier leaks. The Galaxy A33 does away with the seamless camera design and opts for the rectangular camera module, similar to the Galaxy A53 and Galaxy A73.

Galaxy A33 front Galaxy A33 back panel Galaxy A33 camera bump

According to WinFuture, the Galaxy A33 will feature a 6.4-inch OLED FHD+ display with a 90Hz refresh rate, Exynos 1200 chipset, 6GB RAM, and 128GB flash storage, 5,000mAh battery, and 5G connectivity.

Galaxy A13

The Galaxy A13 is said to be a 4G variant of the Galaxy A13 5G that launched in the US last year. However, it doesn’t look even remotely close to its 5G sibling in terms of the design.

Galaxy A13 in black color Galaxy A13 camera bump Galaxy A13 back panel Galaxy A13 front

 

The Galaxy A13 features a 6.6-inch PLS LCD panel with Full HD+ resolution, a step up from the HD+ panel of the Galaxy A13 5G. The panel supports a 90Hz refresh rate and has a waterdrop notch cutout for the selfie camera.

The phone will reportedly be powered by Samsung’s in-house Exynos 850 SoC, paired with 4GB RAM and 64GB storage. The quad-camera setup will be headlined by a 48MP primary shooter, accompanied by a 5MP ultra-wide camera and two 2MP depth and macro shooters. Finally, the phone will pack a 5,000mAh battery and charge via a 15W charger.

The Galaxy A13 is expected to be priced around €200 and launch first in Europe. Samsung has yet to reveal the launch timeline for the Galaxy A33 and Galaxy A13.


Source: WinFuture

The post Galaxy A33 and Galaxy A13 4G design and key specifications revealed in a fresh leak appeared first on xda-developers.



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Galaxy A33 and Galaxy A13 4G design and key specifications revealed in a fresh leak

After launching the Galaxy S22 series, Samsung is now gearing up to refresh the affordable Galaxy A lineup. We have already seen several leaks of the Galaxy A53, Galaxy A73, Galaxy A33, and Galaxy A23 over the past months. Now we’re getting more details about the Galaxy A33 and the first look at another affordable entry in the lineup: the Galaxy A13.

Galaxy A33

Fresh renders of the Galaxy A33 published by WinFuture provide us our clearest look at the Galaxy A53’s “little brother.” The renders are in line with what we saw in earlier leaks. The Galaxy A33 does away with the seamless camera design and opts for the rectangular camera module, similar to the Galaxy A53 and Galaxy A73.

Galaxy A33 front Galaxy A33 back panel Galaxy A33 camera bump

According to WinFuture, the Galaxy A33 will feature a 6.4-inch OLED FHD+ display with a 90Hz refresh rate, Exynos 1200 chipset, 6GB RAM, and 128GB flash storage, 5,000mAh battery, and 5G connectivity.

Galaxy A13

The Galaxy A13 is said to be a 4G variant of the Galaxy A13 5G that launched in the US last year. However, it doesn’t look even remotely close to its 5G sibling in terms of the design.

Galaxy A13 in black color Galaxy A13 camera bump Galaxy A13 back panel Galaxy A13 front

 

The Galaxy A13 features a 6.6-inch PLS LCD panel with Full HD+ resolution, a step up from the HD+ panel of the Galaxy A13 5G. The panel supports a 90Hz refresh rate and has a waterdrop notch cutout for the selfie camera.

The phone will reportedly be powered by Samsung’s in-house Exynos 850 SoC, paired with 4GB RAM and 64GB storage. The quad-camera setup will be headlined by a 48MP primary shooter, accompanied by a 5MP ultra-wide camera and two 2MP depth and macro shooters. Finally, the phone will pack a 5,000mAh battery and charge via a 15W charger.

The Galaxy A13 is expected to be priced around €200 and launch first in Europe. Samsung has yet to reveal the launch timeline for the Galaxy A33 and Galaxy A13.


Source: WinFuture

The post Galaxy A33 and Galaxy A13 4G design and key specifications revealed in a fresh leak appeared first on xda-developers.



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Update your phone’s GPU drivers systemlessly using this tool, no root required

Smartphone-oriented websites tend to focus only on the latest devices, but a large chunk of users choose not to upgrade their phones for one reason or another. Barring hardware failure, many of these devices may still have years of use ahead of them because, to their owners, they still work just fine. While custom ROMs can keep legacy smartphones alive for ages, it can be a nightmare for the modders to keep things like the camera and graphics drivers up to date without official manufacturer support.

Updating GPU drivers on Android

Unlike the smartphone ecosystem, updating the graphics driver on your PC is something you can always think about. This is possible because of the modular architecture of PC hardware drivers, which allows power users to tinker with closed source driver packages, or even opt for open source drivers instead of OEM-provided binaries. In the case of Android, however, driver updates generally only come to your phone alongside larger OS updates.

Updatable GPU drivers can come in handy for fixing bugs, improving graphics performance, or adding new features from OpenGL or Vulkan APIs. Nowadays, smartphones are bigger and faster than ever, making them the perfect vehicle for gaming, hence porting the PC-esque driver design to them does make sense.

Matter of fact, in an effort to modularize Android via Project Treble, Google actually made it possible to wrap the graphics driver set for a particular platform as an app and update it through the Play Store. Since then, several mainstream Android OEMs collaborated with Google and major GPU vendors, including ARM and Qualcomm, to distribute updates for their phones’ GPU drivers independent of larger software releases.

Does the updatable graphics driver design reduce the fragmentation?

Yes, to some extent. Nonetheless, a few worrying questions are still left unanswered. First of all, Google’s mechanism doesn’t provide an easy way to substitute the closed-source vendor driver with a third-party open source offering. You can, of course, manually replace the driver package in the vendor partition of the target device, provided you have root access and somehow get your hands on the necessary files, but that’s not an ideal solution for many.

Next comes the stability-versus-enhancement paradox. Android maintains a hierarchical arrangement when it comes to loading the graphics driver. While one can switch between the factory-installed build and the newer updated release using Developer options => Graphics driver preferences on a per-app basis, it ultimately boils down to the OEM’s decision when to push the graphics driver update. As a result, an end user can’t utilize bleeding-edge driver builds directly from the SoC maker, as OEMs are still responsible for rolling out the updates.

Android 12 Graphics driver preferences

Enter Adreno Tools

As mentioned earlier, updating GPU drivers is possible with root access, but nothing can beat a non-root method. Thanks to XDA Senior Member bylaws, we now have a genius solution named Adreno Tools that allows on-the-fly GPU driver modifications or replacements on Android — that too without root! The developer’s background of porting Android to the Nintendo Switch certainly played a crucial role in this venture, as the whole project has its origin in Skyline, an open source, work-in-progress Nintendo Switch emulator for Android.

Fellow Skyline developer Mark “Pixelylon” pitched the idea of runtime drive replacement to bylaws, which eventually materialized into Adreno Tools. Being a rootless library, Adreno Tools can help any regular app to load custom GPU drivers, deal with BCn textures, and redirect file operations for further complex modifications. It does so by hooking into system libraries and seamlessly swapping in the new driver. Notably, there is no support for Mali GPUs yet.

Since there is no limitation on the origin of the driver, enthusiasts can also load third-party drivers through Adreno Tools. This is particularly useful for those who want to try out Turnip — an open source Vulkan driver for Qualcomm Adreno graphics hardware that falls under the Freedreno umbrella. For example, AetherSX2, the PlayStation 2 emulator for Android already utilizes Adreno Tools to give end users the choice to opt for Turnip instead of the OEM driver for better performance.

Adreno Tools on GitHub

Given the alternatives for the Android GPU driver modding scene in the past, the Adreno Tools library is a fantastic step forward. We’re looking forward to seeing how the project grows and matures in the future. Be sure to give it a try and let us know what you think in the comments!


Source: Esper
Featured image: Red Magic 6S Pro

The post Update your phone’s GPU drivers systemlessly using this tool, no root required appeared first on xda-developers.



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via IFTTT

Update your phone’s GPU drivers systemlessly using this tool, no root required

Smartphone-oriented websites tend to focus only on the latest devices, but a large chunk of users choose not to upgrade their phones for one reason or another. Barring hardware failure, many of these devices may still have years of use ahead of them because, to their owners, they still work just fine. While custom ROMs can keep legacy smartphones alive for ages, it can be a nightmare for the modders to keep things like the camera and graphics drivers up to date without official manufacturer support.

Updating GPU drivers on Android

Unlike the smartphone ecosystem, updating the graphics driver on your PC is something you can always think about. This is possible because of the modular architecture of PC hardware drivers, which allows power users to tinker with closed source driver packages, or even opt for open source drivers instead of OEM-provided binaries. In the case of Android, however, driver updates generally only come to your phone alongside larger OS updates.

Updatable GPU drivers can come in handy for fixing bugs, improving graphics performance, or adding new features from OpenGL or Vulkan APIs. Nowadays, smartphones are bigger and faster than ever, making them the perfect vehicle for gaming, hence porting the PC-esque driver design to them does make sense.

Matter of fact, in an effort to modularize Android via Project Treble, Google actually made it possible to wrap the graphics driver set for a particular platform as an app and update it through the Play Store. Since then, several mainstream Android OEMs collaborated with Google and major GPU vendors, including ARM and Qualcomm, to distribute updates for their phones’ GPU drivers independent of larger software releases.

Does the updatable graphics driver design reduce the fragmentation?

Yes, to some extent. Nonetheless, a few worrying questions are still left unanswered. First of all, Google’s mechanism doesn’t provide an easy way to substitute the closed-source vendor driver with a third-party open source offering. You can, of course, manually replace the driver package in the vendor partition of the target device, provided you have root access and somehow get your hands on the necessary files, but that’s not an ideal solution for many.

Next comes the stability-versus-enhancement paradox. Android maintains a hierarchical arrangement when it comes to loading the graphics driver. While one can switch between the factory-installed build and the newer updated release using Developer options => Graphics driver preferences on a per-app basis, it ultimately boils down to the OEM’s decision when to push the graphics driver update. As a result, an end user can’t utilize bleeding-edge driver builds directly from the SoC maker, as OEMs are still responsible for rolling out the updates.

Android 12 Graphics driver preferences

Enter Adreno Tools

As mentioned earlier, updating GPU drivers is possible with root access, but nothing can beat a non-root method. Thanks to XDA Senior Member bylaws, we now have a genius solution named Adreno Tools that allows on-the-fly GPU driver modifications or replacements on Android — that too without root! The developer’s background of porting Android to the Nintendo Switch certainly played a crucial role in this venture, as the whole project has its origin in Skyline, an open source, work-in-progress Nintendo Switch emulator for Android.

Fellow Skyline developer Mark “Pixelylon” pitched the idea of runtime drive replacement to bylaws, which eventually materialized into Adreno Tools. Being a rootless library, Adreno Tools can help any regular app to load custom GPU drivers, deal with BCn textures, and redirect file operations for further complex modifications. It does so by hooking into system libraries and seamlessly swapping in the new driver. Notably, there is no support for Mali GPUs yet.

Since there is no limitation on the origin of the driver, enthusiasts can also load third-party drivers through Adreno Tools. This is particularly useful for those who want to try out Turnip — an open source Vulkan driver for Qualcomm Adreno graphics hardware that falls under the Freedreno umbrella. For example, AetherSX2, the PlayStation 2 emulator for Android already utilizes Adreno Tools to give end users the choice to opt for Turnip instead of the OEM driver for better performance.

Adreno Tools on GitHub

Given the alternatives for the Android GPU driver modding scene in the past, the Adreno Tools library is a fantastic step forward. We’re looking forward to seeing how the project grows and matures in the future. Be sure to give it a try and let us know what you think in the comments!


Source: Esper
Featured image: Red Magic 6S Pro

The post Update your phone’s GPU drivers systemlessly using this tool, no root required appeared first on xda-developers.



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Twitter could be working on its own podcasting platform

Twitter has been actively developing and releasing new features lately. Earlier today, we reported that the company is rolling out the ability to create Communities directly from the website or mobile app — instead of having to fill and submit an application form. Additionally, the service is testing 1080p video uploads with Twitter Blue subscribers on the desktop website. Now, new traces reveal that Twitter could be planning on further enriching its versatile service by working on its own podcasting platform. Whether it eventually makes its way to end users and how it would potentially function is yet to be seen.

Jane Wong — a trusted code spelunker with an accurate history of revealing upcoming features — has shared her findings in a tweet. As pictured above, Twitter is developing a new tab in the bottom navigation bar — dedicated for podcasting. When and if the feature gets released is unknown. It’s not uncommon for companies to work on new additions to their services, only to drop them before they see the light of day.

People have been reacting to this potential addition in different ways. Some users welcome the idea of having a podcasting section in the app. However, many believe that the service is becoming too unnecessarily complex. There are speculations on whether this new feature would allow users to publish recorded Twitter Spaces. In that case, the podcasting section would have a social aspect to it — where different strangers on the internet can contribute and share their ideas. Again, at this point it’s hard to determine the specific details of Twitter Podcasts. That’s because the screenshot doesn’t share anything apart from the tab’s name and icon. We will have to wait until more traces surface around to get a better idea of what’s to come.

Do you see yourself listening to podcasts on Twitter? Let us know in the comments section below.

The post Twitter could be working on its own podcasting platform appeared first on xda-developers.



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via IFTTT

Twitter could be working on its own podcasting platform

Twitter has been actively developing and releasing new features lately. Earlier today, we reported that the company is rolling out the ability to create Communities directly from the website or mobile app — instead of having to fill and submit an application form. Additionally, the service is testing 1080p video uploads with Twitter Blue subscribers on the desktop website. Now, new traces reveal that Twitter could be planning on further enriching its versatile service by working on its own podcasting platform. Whether it eventually makes its way to end users and how it would potentially function is yet to be seen.

Jane Wong — a trusted code spelunker with an accurate history of revealing upcoming features — has shared her findings in a tweet. As pictured above, Twitter is developing a new tab in the bottom navigation bar — dedicated for podcasting. When and if the feature gets released is unknown. It’s not uncommon for companies to work on new additions to their services, only to drop them before they see the light of day.

People have been reacting to this potential addition in different ways. Some users welcome the idea of having a podcasting section in the app. However, many believe that the service is becoming too unnecessarily complex. There are speculations on whether this new feature would allow users to publish recorded Twitter Spaces. In that case, the podcasting section would have a social aspect to it — where different strangers on the internet can contribute and share their ideas. Again, at this point it’s hard to determine the specific details of Twitter Podcasts. That’s because the screenshot doesn’t share anything apart from the tab’s name and icon. We will have to wait until more traces surface around to get a better idea of what’s to come.

Do you see yourself listening to podcasts on Twitter? Let us know in the comments section below.

The post Twitter could be working on its own podcasting platform appeared first on xda-developers.



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Amazon is closing all bookstores, pop-up locations, and “4-star” locations

Amazon is an online store first and foremost, but the company has attempted a few experiments with physical retail locations over the years. However, Amazon confirmed on Wednesday that most of those experiments are coming to an end, as the company aims to close all 68 of its physical stores in the United States and United Kingdom

Amazon told Reuters that the closed stores include all Amazon 4-star stores (a generic electronics store that sold items with 4-star ratings or higher), Amazon Books locations, and other pop-up locations. Amazon also owns Whole Foods Market, a chain of supermarkets in the United States and United Kingdom, but those stores are unaffected. Amazon declined to say how many workers are at those stores, but the company said it would offer severance payments, or the option to transfer to nearby Amazon stores and facilities, if some exist.

It’s not exactly clear why Amazon is closing the stores now, besides that they likely didn’t make as much money as the company had hoped. Amazon became one of the richest companies on the planet through online sales, displacing competitors (such as Sears department stores and Borders book stores) in the process, so expanding into physical locations was always more of a novelty than anything else. CNBC reports that all of Amazon’s physical stores, including Whole Foods and Amazon Fresh locations, had lower sales in 2021 than 2018.

Amazon announced last month that the price for Amazon Prime subscriptions was increasing, starting on February 18 for new customers and March 25 for existing subscribers. The cost jumped from $119/year to $139/yr, and for people who pay monthly, from $12.99/month to $14.199/mo. Amazon said that the price increase was due to “the continued expansion of Prime member benefits as well as the rise in wages and transportation costs.”

Source: Reuters, CNBC
Via: Engadget

The post Amazon is closing all bookstores, pop-up locations, and “4-star” locations appeared first on xda-developers.



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