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lundi 2 novembre 2020

LG Wing and Samsung Galaxy S20 FE kernel sources are now available

The foundation of Android is built on top of the Linux kernel, thus OEMs are obliged to provide the source code (upon request) for any Linux kernel binaries that ship on their Android-powered devices. Apart from the compliance with the GNU General Public License v2, kernel source releases also help developers cook up custom ROMs and enhanced third party kernels which, in turn, boosts the aftermarket modding scene for the device. Manufacturers like LG and Samsung have a good track record of releasing such sources in a timely manner and they have now posted kernel source codes for the LG Wing and the Galaxy S20 FE, respectively.

LG Wing

The LG Wing (our hands-on preview) features an innovative design with a swiveling main display and a small secondary display hidden underneath. The Qualcomm Snapdragon 765G-powered device runs LG UX based on Android 10 out of the box. Below you can find the kernel sources for different variants of the LG Wing, including LMF100EM, LMF100EMW, LMF100N, LMF100NO, and LMF100VMY.

LG Wing Kernel Sources || LG Wing XDA Forums

LG has a love-hate relationship with the power users, as only a handful of phones manufactured by the Korean OEM are whitelisted for bootloader unlocking. Now that the kernel source code for the LG Wing is up, we hope that the company will soon allow bootloader unlocking on this phone.

Samsung Galaxy S20 FE

Samsung has launched two variants of the Galaxy S20 FE so far: A 5G variant powered by the Snapdragon 865 and a 4G variant powered by the Exynos 990 SoC. Both models feature a 120Hz high refresh rate display and a triple camera setup on the back, but their RAM and storage configurations are different. At the time of reporting, we can only spot the kernel source code corresponding to the model numbers SM-G781B and SM-G781U, which are the Snapdragon 5G models.

Samsung Galaxy S20 FE Kernel Sources || Samsung Galaxy S20 FE XDA Forums

 

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You can now run some x86-64 Windows apps on Windows 10 on ARM via Hangover

If you’ve woken up from the weekend, with a bad hangover, you can take comfort in a good Hangover instead. Users of devices running PowerPC or ARM64 devices, rejoice – your prayers have been answered, as you can now run a range of Windows x86/x64 apps on your machine, thanks to Hangover’s latest Alpha release. For the uninitiated, Hangover is a WINE-based virtualization platform, originally set up to explore ways of creating compatibility between 64-bit ARM-powered devices and their x86-based cousins. Now, thanks to a collaboration with Raptor Computing Systems, it is using the technology to create a similar solution for PowerPC.

The solution works by running WINE 64-bit on the host, coupled with an especially adapted QEMU instance, and a whole bunch of “thunk” libraries to stitch it all together. The result is a virtualized version of your favorite Windows apps – though that promise comes with a massive caveat.

Although progress is still ongoing, there’s a surprising amount it can already do, even basic 3D rendering and Direct3D if you have OpenGL installed. However, if you need something that you can rely on for every Windows app you throw at it, this really isn’t for you. It may be one day, but this, by the developers’ own admission, is a very Alpha-y Alpha and isn’t ready to be relied on as an alternative to a Windows-native PC yet. Hangover now allows Windows x86/x64 apps to run on ARM 64, PPC64LE, x86_64 – but all very much ‘in theory’ – your results may differ. Users may note that Android support has been removed in this build. That may come as a disappointment, but it hasn’t worked properly for a while and it seems the developers have decided to disable it for the present and the foreseeable future.

For more information, and to download the Hangover Alpha, click the source link to be taken to the GitHub repository.


Source: Github/AndreRH
Story Via: Phoronix

The post You can now run some x86-64 Windows apps on Windows 10 on ARM via Hangover appeared first on xda-developers.



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You can now run some x86-64 Windows apps on Windows 10 on ARM via Hangover

If you’ve woken up from the weekend, with a bad hangover, you can take comfort in a good Hangover instead. Users of devices running PowerPC or ARM64 devices, rejoice – your prayers have been answered, as you can now run a range of Windows x86/x64 apps on your machine, thanks to Hangover’s latest Alpha release. For the uninitiated, Hangover is a WINE-based virtualization platform, originally set up to explore ways of creating compatibility between 64-bit ARM-powered devices and their x86-based cousins. Now, thanks to a collaboration with Raptor Computing Systems, it is using the technology to create a similar solution for PowerPC.

The solution works by running WINE 64-bit on the host, coupled with an especially adapted QEMU instance, and a whole bunch of “thunk” libraries to stitch it all together. The result is a virtualized version of your favorite Windows apps – though that promise comes with a massive caveat.

Although progress is still ongoing, there’s a surprising amount it can already do, even basic 3D rendering and Direct3D if you have OpenGL installed. However, if you need something that you can rely on for every Windows app you throw at it, this really isn’t for you. It may be one day, but this, by the developers’ own admission, is a very Alpha-y Alpha and isn’t ready to be relied on as an alternative to a Windows-native PC yet. Hangover now allows Windows x86/x64 apps to run on ARM 64, PPC64LE, x86_64 – but all very much ‘in theory’ – your results may differ. Users may note that Android support has been removed in this build. That may come as a disappointment, but it hasn’t worked properly for a while and it seems the developers have decided to disable it for the present and the foreseeable future.

For more information, and to download the Hangover Alpha, click the source link to be taken to the GitHub repository.


Source: Github/AndreRH
Story Via: Phoronix

The post You can now run some x86-64 Windows apps on Windows 10 on ARM via Hangover appeared first on xda-developers.



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Here’s when the LG Wing lands on AT&T and T-Mobile in the U.S.

After debuting on Verizon in September this year, the LG Wing is finally making its way to AT&T and T-Mobile users in the US. The innovative device, which features a swiveling display and a gimbal camera, will be available for T-Mobile and AT&T customers starting November 6th.

LG Wing: Specifications

Specification LG Wing 5G
Dimensions & Weight
  • 169.5 x 74.5 x 10.9 mm
  • 260g
Display
  • Main Display:
    • 6.8″ FHD+ P-OLED FullVision display
    • 20.5:9 aspect ratio
    • 2,460 x 1,080 resolution
  • Second Display:
    • 3.9″ G-OLED display
    • 1.15:1 aspect ratio
    • 1,240 x 1,080 resolution
SoC
  • Qualcomm Snapdragon 765G:
    • 1x Kryo 475 (ARM Cortex-A76-based) Prime core @ 2.4GHz
    • 1x Kryo 475 (ARM Cortex-A76-based) Performance core @ 2.2GHz
    • 6x (ARM Cortex-A55-based) Efficiency cores @ 1.8GHz
    • 7nm EUV process
  • Adreno 620
RAM & Storage
  • 8GB + 256GB
  • Expandable via microSD card slot
Battery & Charging
  • 4000 mah
  • Qualcomm Quick Charge 4.0+
  • Wireless Charging
Fingerprint sensor In-Display Fingerprint Sensor
Rear Camera
  • Primary: 64MP, f/1.8
  • Secondary: 13MP, ultra-wide-angle, f/1.9, 117° FoV, 1.0µm pixels
  • Tertiary: 12MP, ultra-wide, big pixel, f/2.2, 120° FoV, 1.0µm pixels, gimbal motion camera
Front Camera 32MP, f/1.9, pop-up camera
Other Features
  • Wi-Fi 802.11 a,b,g,n,ac
  • Bluetooth 5.1
  • NFC
  • USB 3.1 Type-C
Android Version LG UX based on Android 10

T-Mobile subscribers will be able to purchase the Aurora Gray and Illusion Sky color variants of the LG Wing for its full retail price of $999 (+tax) or by paying $41.67/month for 24 months with a $0 down payment. Additionally, T-Mobile subscribers will be able to pick up a second LG Wing for free after they complete their 24 monthly bill credits as part of the provider’s BOGO offer.

AT&T, on the other hand, is offering the device for an installment plan of $35/month for 30 months with a $0 down payment or a one-time payment of $1,050. In case you have an eligible device to trade-in, you’ll be able to purchase the LG Wing for as low as $11.67/month for 30 months. The trade-in plan will be available for both new and existing customers, however, it will only be available to subscribers who are on (or switch to) an eligible unlimited plan from the provider.


Source: T-Mobile, AT&T

The post Here’s when the LG Wing lands on AT&T and T-Mobile in the U.S. appeared first on xda-developers.



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Here’s when the LG Wing lands on AT&T and T-Mobile in the U.S.

After debuting on Verizon in September this year, the LG Wing is finally making its way to AT&T and T-Mobile users in the US. The innovative device, which features a swiveling display and a gimbal camera, will be available for T-Mobile and AT&T customers starting November 6th.

LG Wing: Specifications

Specification LG Wing 5G
Dimensions & Weight
  • 169.5 x 74.5 x 10.9 mm
  • 260g
Display
  • Main Display:
    • 6.8″ FHD+ P-OLED FullVision display
    • 20.5:9 aspect ratio
    • 2,460 x 1,080 resolution
  • Second Display:
    • 3.9″ G-OLED display
    • 1.15:1 aspect ratio
    • 1,240 x 1,080 resolution
SoC
  • Qualcomm Snapdragon 765G:
    • 1x Kryo 475 (ARM Cortex-A76-based) Prime core @ 2.4GHz
    • 1x Kryo 475 (ARM Cortex-A76-based) Performance core @ 2.2GHz
    • 6x (ARM Cortex-A55-based) Efficiency cores @ 1.8GHz
    • 7nm EUV process
  • Adreno 620
RAM & Storage
  • 8GB + 256GB
  • Expandable via microSD card slot
Battery & Charging
  • 4000 mah
  • Qualcomm Quick Charge 4.0+
  • Wireless Charging
Fingerprint sensor In-Display Fingerprint Sensor
Rear Camera
  • Primary: 64MP, f/1.8
  • Secondary: 13MP, ultra-wide-angle, f/1.9, 117° FoV, 1.0µm pixels
  • Tertiary: 12MP, ultra-wide, big pixel, f/2.2, 120° FoV, 1.0µm pixels, gimbal motion camera
Front Camera 32MP, f/1.9, pop-up camera
Other Features
  • Wi-Fi 802.11 a,b,g,n,ac
  • Bluetooth 5.1
  • NFC
  • USB 3.1 Type-C
Android Version LG UX based on Android 10

T-Mobile subscribers will be able to purchase the Aurora Gray and Illusion Sky color variants of the LG Wing for its full retail price of $999 (+tax) or by paying $41.67/month for 24 months with a $0 down payment. Additionally, T-Mobile subscribers will be able to pick up a second LG Wing for free after they complete their 24 monthly bill credits as part of the provider’s BOGO offer.

AT&T, on the other hand, is offering the device for an installment plan of $35/month for 30 months with a $0 down payment or a one-time payment of $1,050. In case you have an eligible device to trade-in, you’ll be able to purchase the LG Wing for as low as $11.67/month for 30 months. The trade-in plan will be available for both new and existing customers, however, it will only be available to subscribers who are on (or switch to) an eligible unlimited plan from the provider.


Source: T-Mobile, AT&T

The post Here’s when the LG Wing lands on AT&T and T-Mobile in the U.S. appeared first on xda-developers.



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Exclusive: This is the Sony Ericsson VAIO smartphone that never came to be

A few weeks ago we got our first look at the Sony Ericsson Xperia Play 2 — an unreleased Android smartphone from the early 2010s that had the potential to revolutionize the mobile gaming industry. Designed to play PlayStation mobile games, the Xperia Play 2 featured a sliding display with a controller, completed with a D-Pad, PlayStation buttons, Start, Select, and two touch-sensitive joysticks, hidden underneath. Looking at its design, I couldn’t help but wonder what would happen if Sony resurrected the design today with current-gen hardware. How big of a splash it would make, especially considering that both mobile gaming and cloud gaming services are steadily gaining popularity around the world? Today, I have similar questions about another unreleased Sony Ericsson smartphone from the same time period.

Back in 2010, Engadget published a report about a Sony Ericsson prototype smartphone that featured a 5.5-inch display and a hinged slide-out keyboard. While the device never saw the light of day, we have now managed to procure high-quality images of the device that give us a good look at what could have been a gamechanger for the company.

Sony Ericsson VAIO prototyle front hinge half open

The Sony Ericsson VAIO prototype that you see in the attached images predates the first VAIO Android smartphone that hit the market in 2015, after VAIO had parted ways with Sony. The device features a tall 5.5-inch display with chunky bezels on the top and bottom, which was a common sight back in the day.

Sony Ericsson VAIO prototyle Android buttons close up

It runs on Android 2.1 Eclair and, as such, it features physical back, home, and menu keys underneath the display. But none of this is unusual for an Android smartphone from that era.

Sony Ericsson VAIO prototyle side hinge half open

What is unusual, however, is the prototype’s two-stage hinge mechanism that first slides the display out flat and then inclines it up to reveal a full-sized keyboard with comfortable spacing and great travel.

Sony Ericsson VAIO prototyle keyboard close up

And despite the space constraints, it even features a second set of Android buttons to the left of the spacebar, a dedicated search button, and a function key.

Sony Ericsson VAIO prototyle keyboard close up Android buttons

Over on the back, the Sony Ericsson VAIO prototype features prominent VAIO branding bang in the center, a small Sony Ericsson logo at the top next to the single rear-facing camera and flash, and a Prototype badge at the bottom.

Sony Ericsson VAIO prototyle back 1

It even has four rubber feet at the bottom for traction which would really come in handy while using it on a desk. For connectivity, the device looks to have a headphone jack on the leading edge and a mini USB port on the trailing edge.

Much like the Xperia Play 2, this Sony Ericsson VAIO prototype was way ahead of its time. In my opinion, if Sony were to launch a similar design today, professionals who often have to work on the go would line up to purchase the smartphone. And with Android now boasting a much more mature ecosystem of apps and features, the smartphone would have a stronger chance of carving a niche in today’s smartphone market than it did back in the day.

What do you think of this Sony Ericsson VAIO prototype? Would you consider purchasing an Android smartphone with a physical keyboard? Or do you think this form factor and the physical keyboard aren’t as relevant anymore? Share your thoughts in the comments section below.

The post Exclusive: This is the Sony Ericsson VAIO smartphone that never came to be appeared first on xda-developers.



from xda-developers https://ift.tt/382VBXD
via IFTTT

Exclusive: This is the Sony Ericsson VAIO smartphone that never came to be

A few weeks ago we got our first look at the Sony Ericsson Xperia Play 2 — an unreleased Android smartphone from the early 2010s that had the potential to revolutionize the mobile gaming industry. Designed to play PlayStation mobile games, the Xperia Play 2 featured a sliding display with a controller, completed with a D-Pad, PlayStation buttons, Start, Select, and two touch-sensitive joysticks, hidden underneath. Looking at its design, I couldn’t help but wonder what would happen if Sony resurrected the design today with current-gen hardware. How big of a splash it would make, especially considering that both mobile gaming and cloud gaming services are steadily gaining popularity around the world? Today, I have similar questions about another unreleased Sony Ericsson smartphone from the same time period.

Back in 2010, Engadget published a report about a Sony Ericsson prototype smartphone that featured a 5.5-inch display and a hinged slide-out keyboard. While the device never saw the light of day, we have now managed to procure high-quality images of the device that give us a good look at what could have been a gamechanger for the company.

Sony Ericsson VAIO prototyle front hinge half open

The Sony Ericsson VAIO prototype that you see in the attached images predates the first VAIO Android smartphone that hit the market in 2015, after VAIO had parted ways with Sony. The device features a tall 5.5-inch display with chunky bezels on the top and bottom, which was a common sight back in the day.

Sony Ericsson VAIO prototyle Android buttons close up

It runs on Android 2.1 Eclair and, as such, it features physical back, home, and menu keys underneath the display. But none of this is unusual for an Android smartphone from that era.

Sony Ericsson VAIO prototyle side hinge half open

What is unusual, however, is the prototype’s two-stage hinge mechanism that first slides the display out flat and then inclines it up to reveal a full-sized keyboard with comfortable spacing and great travel.

Sony Ericsson VAIO prototyle keyboard close up

And despite the space constraints, it even features a second set of Android buttons to the left of the spacebar, a dedicated search button, and a function key.

Sony Ericsson VAIO prototyle keyboard close up Android buttons

Over on the back, the Sony Ericsson VAIO prototype features prominent VAIO branding bang in the center, a small Sony Ericsson logo at the top next to the single rear-facing camera and flash, and a Prototype badge at the bottom.

Sony Ericsson VAIO prototyle back 1

It even has four rubber feet at the bottom for traction which would really come in handy while using it on a desk. For connectivity, the device looks to have a headphone jack on the leading edge and a mini USB port on the trailing edge.

Much like the Xperia Play 2, this Sony Ericsson VAIO prototype was way ahead of its time. In my opinion, if Sony were to launch a similar design today, professionals who often have to work on the go would line up to purchase the smartphone. And with Android now boasting a much more mature ecosystem of apps and features, the smartphone would have a stronger chance of carving a niche in today’s smartphone market than it did back in the day.

What do you think of this Sony Ericsson VAIO prototype? Would you consider purchasing an Android smartphone with a physical keyboard? Or do you think this form factor and the physical keyboard aren’t as relevant anymore? Share your thoughts in the comments section below.

The post Exclusive: This is the Sony Ericsson VAIO smartphone that never came to be appeared first on xda-developers.



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