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mercredi 8 juillet 2020

Android 11 Beta 2 – All the new and in-development features we found

Google released Android 11 Beta 2 earlier today, leaving only one more beta to go before a stable release on September 8th. Beta 2 is considered the “Platform Stability” release, meaning the Android 11 SDK, NDK APIs, app-facing surfaces, platform behaviors, as well as restrictions on non-SDK interfaces have been finalized. In their official blog post, Google didn’t mention a single new feature, but that doesn’t mean there aren’t any. Many of the changes we found aren’t obvious, and some of them have even been around since the first Beta release last month. Here’s everything we found so far.

New User-Facing Features and Changes in Android 11 Beta 2

New media player in Quick Settings design is now enabled by default

One of the most welcome changes in Android 11 is the redesigned media player in the notification panel. Instead of residing alongside other notifications, media player notifications can now be shown in their own dedicated space below the Quick Settings panel. In Android 11 Beta 1, you had to toggle a Developer Option called “Media Resumption” to get this new design. Now in Beta 2, this new media player location is enabled by default. The new playback controls also include a button to quickly switch media output between connected devices.

One of the other advantages to Android 11’s new media playback controls is the ability to remember and cycle through 5 previous media sessions. This requires a bit of work from developers to support, but we’ll hopefully see apps like YouTube Music, Pandora, and Spotify get on board soon.

New glowing “ripple” animation in the media player controls

This is admittedly a rather minor change, but one we thought was neat when we first noticed it. There’s a spiffy new glow/ripple animation when interacting with the buttons in the media playback notification. It’s a small touch, but it looks really nice.

Screen recorder can record device/internal audio and/or microphone at the same time

Android 10 added the AudioPlaybackCapture API to give apps an official way to capture the audio output from other apps. Until Android 10 added this API, most screen recording apps captured audio output from the microphone. Third-party screen recording apps aside, people have been clamoring for Google to add a native screen recorder in Android for years now. That finally arrived in earlier Android 11 releases, but you could only record audio from the microphone. Finally, Beta 2 adds the ability to record device audio, microphone, or both at the same time! This will prove super helpful for making instructional screen recordings or narrating over gameplay. We dug into the code and found that this feature is using the aforementioned AudioPlaybackCaptureAPI, which means it won’t be able to record audio from apps that opt-out.

Less clutter in the Share Sheet

Android’s Share Sheet is one of its most useful features, even though it can be a bit annoying at times. The Share Sheet is populated by a list of apps that have what are called share targets that can handle the kind of content you’re sharing, whether it be text, images, videos, URLs, etc. At the top of the share sheet, you’ll see a preview of the content you’re sharing. Underneath that, you’ll find a row of Sharing Shortcuts that lets you quickly share content with a specific contact followed by another row of any other shortcuts that apps can present as well as any shortcuts you’ve pinned. Lastly, any remaining apps that support the kind of content you’re sharing will be shown in a vertically scrolling “Apps list.”

Besides being painfully slow at times, one of the biggest problems with the Share Sheet is how utterly cluttered it can be if you have a bunch of apps installed. Fortunately, Android 11 Beta 2 declutters the share menu a bit by combining any share targets that are from the same app. In the screenshots above, there are 3 share targets from MiXplorer, a free and popular file manager app from our forums. While these 3 share targets are still shown in the Sharing Shortcuts section, they’re all listed under “MiXplorer” in the full “Apps list.” My Pixel 3a XL running Beta 2 doesn’t have a lot of apps installed, but if it did, this small change would really help declutter the share sheet.

…and pinned apps now have an icon indicating they’re pinned

Here’s another simple little change to the share sheet that makes a lot of sense: Apps that are pinned to the top of the share sheet now show an actual pin icon.

Long press on device controls in power menu brings you to the activity

One of Android 11’s best features is the ability to surface smart home controls in the power menu. This feature, dubbed “Device Controls,” comes with an API that developers of smart home apps can hook into. So far, the Google Home app has already added support, and this week Google has started informing smart home developers to get on board. In case you aren’t aware, you can actually long-press on any of the smart home controls to open up an activity with detailed controls for that specific IoT product without having to open the dedicated app. This is actually one of the key features of Device Controls, but it’s not well known, and we’ve heard conflicting reports about whether it was possible to do in Android 11 Beta 1. Still, if you weren’t aware before, you hopefully are now.

If you don’t have a Google Pixel phone, don’t get your hopes up too much about this feature. After all, there’s no guarantee it’ll show up on all devices running Android 11.

New icon to launch a conversation in a bubble

“Bubbles” is one of Android 11’s highlight features, although it started out as a developer option in Android 10. In the first beta, the Bubbles feature moved out of Developer Options and into Settings > Apps & Notifications > Notifications. The “Allow apps to show bubbles” option is now enabled by default, but apps still need to support showing a conversation as a bubble. So far, only Google’s Messages app and Facebook Messenger support showing chats in bubbles.

Developers adding support for bubble notifications is just one piece of the puzzle, though. Users need to know about this feature, which is why in the last beta, Google added some helpful onboarding information when you launch a chat in a bubble for the first time. Now in Beta 2, there’s a redesigned icon in the notification to pop out a conversation as a bubble. This notification makes it clearer to the user that tapping it will pop the message out of the notification window.

PiP windows have less resizability

It appears that Picture-in-Picture windows have less flexibility when it comes to resizing, a feature that was just added in Android 11 Developer Preview 4. The screenshots above show the extent to which you can resize the windows. It’s not much, sadly. Earlier releases allowed you to resize the windows so long as the aspect ratio was maintained, but now it appears there’s an upper limit to the window size, likely with respect to the device’s DPI.

New Select button icon in the recent apps overview

Here’s another small little change: the “Select” button in the Recent Apps overview has been redesigned with a new icon. That’s it.

3 more new keylayout files for gaming controllers

We wrote about how Android 11 brings 84 new key mappings for Xbox, Razer, PDP, Mad Catz, and other gaming controllers. Well, Beta 2 adds 3 more to the list: another Xbox 360 Wireless Controller, an Xbox USB Controller, and the Steam Controller (Model 1001). These controllers will now have their buttons properly mapped to key inputs that apps can recognize while connected to an Android device.

Pixel Launcher app drawer has lost its transparency

This change admittedly may have happened in an earlier release, but we didn’t notice it until it was brought to our attention by a tipster. There’s no longer any transparency in the background when you open the app drawer in the Pixel Launcher. We don’t know why this was changed, but we do know that Google is working behind-the-scenes on implementing windows blurs at the compositor level.

Force 90Hz refresh rate option removed, Smooth Display now one less page away


As was first pointed out to us by some Reddit users, the option to “Force 90Hz” refresh rate in the Developer Settings has been removed in Android 11 Beta 2 for the Pixel 4 and Pixel 4 XL. In addition, the “Smooth Display” toggle has been given a more prominent placement in the Display settings. You can see both changes in action in the above tweet.

The removal of the Force 90Hz option has led to some complaints by users, who now report screen flickering issues. These issues likely stem from the display switching between different gamma calibrations when the refresh rate changes. This isn’t noticeable in most conditions, but some users may see it happen when the display and ambient brightnesses are low. Keep in mind that the Pixel 4, like most smartphones with high refresh rate displays, does not support true variable refresh rate switching. Instead, the phone changes between preset display modes.

We don’t know why Google decided to remove this nifty option. Fortunately, if you fiddle with ADB or any app with the WRITE_SETTINGS permission, you can easily force the phone to always run at 90Hz again (set Settings.System.min_refresh_rate and Settings.System.peak_refresh_rate to “90”).

Conversations has a dedicated settings page

In Settings > Apps & Notifications, there’s a dedicated settings fragment for Conversations that’s separate from the other Notifications sub-settings. Here, you can change the settings for any app notification that is recognized as a “Conversation.” You can change the priority, whether the app can show as a bubble, and more.

Slight tweak to the markup screenshot editor

Pixel phones come with a basic screenshot edit called Markup. In Android 11, the top row of icons has been changed. The “Share” button has been replaced by a share icon, the “save” button has been moved to a new dialog that appears when you tap “Done” (which was previously just a back arrow to exit Markup), and there’s now a trashcan icon to delete the image. When you tap “Done,” there’s also now a Delete option in case you change your mind.

New “Allow screen overlays on Settings” Developer Option

There’s a new option in Developer Options is called “Allow screen overlays on Settings.” Enabling this will allow apps with the “display over other apps” permission to show their floating windows on top of Settings screens. We aren’t entirely sure why this toggle has been added considering that Google plans to do away with overlays in favor of the Bubbles API. It’s possible that Google wants to make screen readers and other Accessibility services that use overlays to be able to help users navigate Settings.

Bubbles neatly hide when an app goes full screen


According to tipster @AnalogCyan, the floating bubble icon in Android 11 now hides when you launch an app goes full screen.

From Beta 1: Disable Wi-Fi Auto-connect for specific networks

Android has supported automatically turning on Wi-Fi and connecting to nearby (trusted) networks, but this has always been an all-or-nothing thing for Pixel phones. You either enabled the “Turn on Wi-Fi automatically” setting in Settings > Network & Internet > Wi-Fi > Wi-Fi preferences or you didn’t. In the first Android 11 beta, Google added the option to toggle this feature on a per-Wi-Fi-network basis. Simply go to “Network” details for any saved Wi-Fi network and then toggle “auto-connect.”

From Beta 1: Save Images from the Recent Apps Overview

The Device Personalization Services app on Pixel phones adds a nifty feature to the recent apps overview: the ability to long-press text or images to open the context menu. In an earlier Android 11 beta, Google added the ability to “save” an image you long-press in the recent apps overview.

In-Development Features in Android 11 Beta 2

An APK teardown can often predict features that may arrive in a future update of an application, but it is possible that any of the features we mention here may not make it in a future release. This is because these features are currently unimplemented in the live build and may be pulled at any time by the developers in a future build.

New Pixel Launcher developer option to separate the recents activity from the launcher

In Pixel Launcher’s hidden developer settings, we spotted a new option that is sure to excite modders out there. In Android 9 Pie, Google moved the code for the recent apps overview from SystemUI to Launcher3, which is the AOSP launcher app. From Android 9 Pie to Android 11, the recent apps overview has been a part of the stock launcher, no matter whether that’s the Pixel Launcher on Google Pixel devices or the OEM launcher app of non-Google devices. The benefit of this change is that gesture navigation integrates seamlessly with the recent apps overview. However, this move has left third-party launcher developers in the dust since gesture navigation is either broken or incredibly wonky if the user isn’t using the stock launcher. This new option in Pixel Launcher could hint at a possible separation between the recent apps overview and the launcher UI, but we don’t know exactly how it will be implemented. We’ll be keeping an eye out for more clues, though.

Suspended execution for cached apps

Google is working on a new Developer Option aptly code-named “cached apps freezer.” According to a few strings we dug up, this feature will “suspend execution for cached apps.” Users can toggle this feature on a per-app basis.

<string name="cached_apps_freezer">Suspend execution for cached apps</string>
<string name="cached_apps_freezer_device_default">Device default</string>
<string name="cached_apps_freezer_disabled">Disabled</string>
<string name="cached_apps_freezer_enabled">Enabled</string>
<string name="cached_apps_freezer_reboot_dialog_text">Your device must be rebooted for this change to apply. Reboot now or cancel.</string>

We haven’t been able to surface this feature yet, but we’ll update with a few screenshots once we get it working.

Device Drop Monitor

It’s no surprise that Google is working on new Pixel phones, though who knows when they’ll see the light of day. It seems, at least, that Google is still actively collecting data from users to improve their future devices. Android 11 Beta 2 on the Pixel 4 and Pixel 4 XL has a new pre-installed app called “Device Drop Monitor.” You won’t find it in the app drawer, though. This app detects when the device has quickly dropped to the ground. It logs the duration of the freefall and the device’s acceleration. When a fall is detected, the app shows a notification asking the user to complete a brief survey. The survey asks the user to estimate how far the device fell, what material the phone landed on (concrete/asphalt/hardwood/carpet/tile/etc.), and whether the phone was in a protective case. After completing the survey, the app will tell users that their “input will help improve the design on future Pixel devices.” We don’t know if this app will ever show surveys to regular users, though, since it looks like the code to initiate a survey is hardcoded to return false.

High Brightness Mode Manager

In response to user complaints that the Pixel 4’s display is too dim to see outdoors, Google updated the Adaptive Brightness algorithm to enable High Brightness Mode when extremely bright ambient lighting has been detected. It seems that Google is moving to push this code to AOSP, though, as we spotted a new system application called HbmSvManager with the package name com.android.hbmsvmanager that contains the logic for this algorithm.


As always, if we learn more about Android 11, we’ll post an article on XDA. You can follow our Android 11 tag to keep up with everything we find:

Android 11 News on XDA

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The Qualcomm Snapdragon 865 Plus brings a faster CPU and GPU, Wi-Fi 6E, and Bluetooth 5.2 support

At the 2019 Snapdragon Tech Summit, Qualcomm announced the Snapdragon 865, its flagship mobile platform for 2020 flagship Android mobile devices. The system-on-chip has turned out to be the best smartphone SoC so far in 2020, beating the Exynos 990, Kirin 990, and the MediaTek Dimensity 1000L. It has been featured in acclaimed flagships such as the OnePlus 8 series, the Xiaomi Mi 10, the Snapdragon Galaxy S20 variants, and many more. Even though the Snapdragon 865 remains best-in-class in the Android smartphone market, Qualcomm has launched a mid-cycle refresh in the form of the Snapdragon 865 Plus. This follows the template of previous Snapdragon mid-cycle refreshes such as the Qualcomm Snapdragon 855 Plus in 2019 and the Snapdragon 821 back in 2016.

The Snapdragon 865 Plus is a follow-up to the Snapdragon 865. The Snapdragon 865 has powered more than 140 devices (announced or in development), according to Qualcomm. The number is the highest number of individual premium-tier designs powered by a single mobile platform this year (although we haven’t seen most of these designs come to market just yet).

Snapdragon 865 Plus

A reference design of the Qualcomm Snapdragon 865 Plus.

The new Snapdragon 865 Plus is mostly the same as the regular Snapdragon 865 with the exception of three points. Firstly, the Kryo 585 (ARM Cortex-A77) CPU’s Prime core is now clocked at up to 3.1GHz, up from the 2.84GHz clock speed of the regular Snapdragon 865. The 3.1GHz top clock speed finally matches ARM’s ideal projections regarding the Cortex-A77. Last year’s Snapdragon 855 Plus had increased the clock speed of its Prime core (ARM Cortex-A76-based) to 2.96GHz. The 3.1GHz clock speed of the Kryo 585’s Prime Core is the highest seen in any Snapdragon SoC so far. The rest of the CPU cores’ clock speeds are unchanged.

Secondly, the Adreno 650 GPU features 10% faster graphics rendering. This makes it apparent that Qualcomm has increased the clock speed of the GPU, but the specifics on this weren’t provided in the press release. Last year’s Snapdragon 855 Plus also featured 15% graphics performance improvements over the regular Snapdragon 855, so the level of incremental improvement is similar. It should be noted the 10% increase in GPU performance won’t be enough to match the Apple A13’s GPU, for example, as the delta in peak and sustained GPU performances will still remain too big for a 10% improvement in the Adreno 650’s performance to overcome. The upcoming Apple A14 is also set to widen Apple’s lead over Qualcomm here. On the other hand, the 10% increase in GPU performance will widen Qualcomm’s lead over its SoC competition strictly in the Android market, as none of the other SoC vendors have even matched the regular Adreno 650’s GPU performance so far. The Mali-G77MP11, the Mali-G76MP16, and the Mali-G77MC9 featured in the Exynos 990, Kirin 990, and the Dimensity 1000L respectively have all fared worse than Qualcomm in GPU performance benchmarks, showcasing inferior performance-per-watt as well.

Finally, and most importantly, the Snapdragon 865 Plus features Qualcomm’s new FastConnect 6900 mobile connectivity system for Wi-Fi and Bluetooth. This was announced in May 2020, and the headline features it brings are support for Wi-Fi 6E (Wi-Fi 6 extended to 6GHz) and Bluetooth 5.2. The FastConnect 6900’s top Wi-Fi speeds reach up to 3.6Gbps—the fastest in the industry, according to Qualcomm. The speed improvements have been achieved thanks to the U.S. FCC freeing up 1200MHz of 6GHz spectrum for Wi-Fi. For more information, check out our launch article on the FastConnect 6900.

The Snapdragon 865 Plus also carries over the regular Snapdragon 865’s features, such as the full arsenal of Qualcomm Snapdragon Elite Gaming features, global 5G, and “ultra-intuitive” AI. It’s said to deliver desktop-quality gaming with first-to-mobile features such as updateable GPU drivers and desktop forward rendering, 5G gameplay at up to 144fps, and true 10-bit HDR gaming. Like the regular Snapdragon 865, the Snapdragon 865 Plus features Qualcomm’s Hexagon 698 with Hexagon Vector Extensions and Hexagon Tensor Accelerator, 5th-generation AI Engine, Dual 14-bit Spectra 480 ISP, Snapdragon X55 5G modem-RF system, Qualcomm Quick Charge 4+ charging technology, and more. It’s produced on TSMC’s second-generation 7nm DUV (N7P) process.

The Qualcomm Snapdragon 865 Plus will be featured in the next wave of flagship phones, including the ASUS ROG Phone 3 and the Lenovo Legion. Qualcomm says commercial devices based on the Snapdragon 865 Plus are expected to be announced in the third quarter of 2020, and we know that the first announcements will happen this month.

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Gboard is adding support for Android 11’s new emojis

Among the many additions in Android 11 is support for the new emojis included in Unicode 13, announced earlier this year. New emojis are great, but it can take a while for everyone to get them on a system level. Thankfully, keyboard apps can add support at any time, and that’s exactly what Gboard is doing.

Android 11 brings 62 new emoji (117 including variations) and these are now included in the latest Gboard beta. Some of the notable additions include Bubble Tea, a black cat, a polar bear, Mrs. Clause, and a boomerang. Gboard only has initial support for these emoji as you can’t search for them yet, but they are present.

One thing to keep in mind is some of the new emoji won’t work unless you’re on Android 11 beta. The new smiles, in particular, will not appear correctly if they are not supported by the OS. There’s only so much Gboard (and other keyboard apps) can do without support at the system level.

Regardless, if you want to get on board with the new emojis already, download Gboard version 9.6.2.319852869. You can join the beta in the Play Store or download the latest APK from here.

Gboard - the Google Keyboard (Free, Google Play) →


Source: Android Police

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ASUS ROG Phone 3 and Lenovo Legion gaming phones will feature the Qualcomm Snapdragon 865 Plus

Qualcomm has just announced the new Snapdragon 865 Plus SoC. Following up on the announcement, the company has also announced that the very first smartphones with the new, updated SoC will be the ASUS ROG Phone 3 and the Lenovo Legion. Both of these smartphones are considered “gaming phones” at their core, so it comes as no real surprise that they will be sporting the latest available silicon from Qualcomm.

The ASUS ROG Phone 3 is expected to be launched on July 22 as the successor to the spec behemoth, the ASUS ROG Phone II. Much like the predecessor, the ROG Phone 3 will come with very impressive specifications to attract gamers who are on the hunt for the best set of specifications. Aside from the Qualcomm Snapdragon 865 Plus, the device is also expected to feature up to 16GB of RAM, up to 512GB of internal storage, and perhaps 120Hz refresh rate support at a minimum. This will make it one of the most powerful Android flagships of 2020. Cameras have not really been a focus area for gaming smartphones, but the ROG Phone 3 is still expected to come with decent hardware in the form of a 64MP primary sensor.

Via: SlashLeaks

ASUS ROG Phone 3 XDA Forums

The Lenovo Legion is expected to follow along on the same path as other gaming smartphones. This will be Lenovo’s first gaming smartphone, so there’s less of a precedent to build upon, other than this confirmed information of it coming with the Qualcomm Snapdragon 865 Plus. But from previous leaks, we do know that the Lenovo Legion will come with 90W fast charging, two USB Type-C ports, a 5000mAh dual-cell battery design, and a pop-up camera that sits on the side of the phone instead of the top. Further, the device is also expected to come with a 144Hz refresh rate FHD display, as well as a 64MP primary camera. It will also run on Android 10 with Lenovo’s ZUI 12 customizations on top. The Lenovo Legion is also expected to launch this month.

These aren’t the only smartphones expected with the latest Snapdragon SoC, though. We should hear from other OEMs on their Snapdragon 865 Plus adoption plans soon.

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The Qualcomm Snapdragon 865 Plus brings a faster CPU and GPU, Wi-Fi 6E, and Bluetooth 5.2 support

At the 2019 Snapdragon Tech Summit, Qualcomm announced the Snapdragon 865, its flagship mobile platform for 2020 flagship Android mobile devices. The system-on-chip has turned out to be the best smartphone SoC so far in 2020, beating the Exynos 990, Kirin 990, and the MediaTek Dimensity 1000L. It has been featured in acclaimed flagships such as the OnePlus 8 series, the Xiaomi Mi 10, the Snapdragon Galaxy S20 variants, and many more. Even though the Snapdragon 865 remains best-in-class in the Android smartphone market, Qualcomm has launched a mid-cycle refresh in the form of the Snapdragon 865 Plus. This follows the template of previous Snapdragon mid-cycle refreshes such as the Qualcomm Snapdragon 855 Plus in 2019 and the Snapdragon 821 back in 2016.

The Snapdragon 865 Plus is a follow-up to the Snapdragon 865. The Snapdragon 865 has powered more than 140 devices (announced or in development), according to Qualcomm. The number is the highest number of individual premium-tier designs powered by a single mobile platform this year (although we haven’t seen most of these designs come to market just yet).

Snapdragon 865 Plus

A reference design of the Qualcomm Snapdragon 865 Plus.

The new Snapdragon 865 Plus is mostly the same as the regular Snapdragon 865 with the exception of three points. Firstly, the Kryo 585 (ARM Cortex-A77) CPU’s Prime core is now clocked at up to 3.1GHz, up from the 2.84GHz clock speed of the regular Snapdragon 865. The 3.1GHz top clock speed finally matches ARM’s ideal projections regarding the Cortex-A77. Last year’s Snapdragon 855 Plus had increased the clock speed of its Prime core (ARM Cortex-A76-based) to 2.96GHz. The 3.1GHz clock speed of the Kryo 585’s Prime Core is the highest seen in any Snapdragon SoC so far. The rest of the CPU cores’ clock speeds are unchanged.

Secondly, the Adreno 650 GPU features 10% faster graphics rendering. This makes it apparent that Qualcomm has increased the clock speed of the GPU, but the specifics on this weren’t provided in the press release. Last year’s Snapdragon 855 Plus also featured 15% graphics performance improvements over the regular Snapdragon 855, so the level of incremental improvement is similar. It should be noted the 10% increase in GPU performance won’t be enough to match the Apple A13’s GPU, for example, as the delta in peak and sustained GPU performances will still remain too big for a 10% improvement in the Adreno 650’s performance to overcome. The upcoming Apple A14 is also set to widen Apple’s lead over Qualcomm here. On the other hand, the 10% increase in GPU performance will widen Qualcomm’s lead over its SoC competition strictly in the Android market, as none of the other SoC vendors have even matched the regular Adreno 650’s GPU performance so far. The Mali-G77MP11, the Mali-G76MP16, and the Mali-G77MC9 featured in the Exynos 990, Kirin 990, and the Dimensity 1000L respectively have all fared worse than Qualcomm in GPU performance benchmarks, showcasing inferior performance-per-watt as well.

Finally, and most importantly, the Snapdragon 865 Plus features Qualcomm’s new FastConnect 6900 mobile connectivity system for Wi-Fi and Bluetooth. This was announced in May 2020, and the headline features it brings are support for Wi-Fi 6E (Wi-Fi 6 extended to 6GHz) and Bluetooth 5.2. The FastConnect 6900’s top Wi-Fi speeds reach up to 3.6Gbps—the fastest in the industry, according to Qualcomm. The speed improvements have been achieved thanks to the U.S. FCC freeing up 1200MHz of 6GHz spectrum for Wi-Fi. For more information, check out our launch article on the FastConnect 6900.

The Snapdragon 865 Plus also carries over the regular Snapdragon 865’s features, such as the full arsenal of Qualcomm Snapdragon Elite Gaming features, global 5G, and “ultra-intuitive” AI. It’s said to deliver desktop-quality gaming with first-to-mobile features such as updateable GPU drivers and desktop forward rendering, 5G gameplay at up to 144fps, and true 10-bit HDR gaming. Like the regular Snapdragon 865, the Snapdragon 865 Plus features Qualcomm’s Hexagon 698 with Hexagon Vector Extensions and Hexagon Tensor Accelerator, 5th-generation AI Engine, Dual 14-bit Spectra 480 ISP, Snapdragon X55 5G modem-RF system, Qualcomm Quick Charge 4+ charging technology, and more. It’s produced on TSMC’s second-generation 7nm DUV (N7P) process.

The Qualcomm Snapdragon 865 Plus will be featured in the next wave of flagship phones, including the ASUS ROG Phone 3 and the Lenovo Legion. Qualcomm says commercial devices based on the Snapdragon 865 Plus are expected to be announced in the third quarter of 2020, and we know that the first announcements will happen this month.

The post The Qualcomm Snapdragon 865 Plus brings a faster CPU and GPU, Wi-Fi 6E, and Bluetooth 5.2 support appeared first on xda-developers.



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Intel announces Thunderbolt 4 protocol and new Thunderbolt Controllers with USB4 compliance

Thunderbolt is a cross-platform data and power transfer standard developed by Intel. The protocol is often found in laptops and PCs and can be used to connect DisplayPort-compatible devices including external monitors as well as PCI Express (PCIe) peripherals including external graphics cards, hard drives, Wi-Fi or Ethernet connectors, over a USB-C port. The current generation of the protocol – Thunderbolt 3 – supports upstream or downstream bandwidths of up to 40Gbps and serves as the basis for USB4 specifications. Thunderbolt 3 was announced in late 2015 and an update has been long due. Intel spoke of the Thunderbolt 4 while unveiling its Tiger Lake mobile processors at CES 2020 but without revealing any details. Now the day has come and Intel is finally announcing the Thunderbolt 4 connectivity protocol along with new 8000 series controllers for backward compatibility with Thunderbolt 3 and USB 3.1 (and upwards) devices.

The new protocol doubles down on the minimum video requirements as compared to the previous generation and requires support for at least two 4K monitors or a single 8K monitor. The standard also requires a minimum data transfer rate of 32Gbps supported via PCIe and 3,000Mbps for storage transfer speeds.

Intel thunderbolt branding

Intel Thunderbolt 4 branding

Although Thunderbolt 4 delivers data, power, and video signals over a single cable with the same transfer rate as Thunderbolt 3, it does bring improvements over the previous generation. More specifically, Thunderbolt 4 is set to bring improvements in terms of versatility and security and with this, Intel desires to set a new standard for USB connectivity across the PC industry.

Benefits of Thunderbolt 4

Versatility

One of the biggest improvements with Thunderbolt 4 is that it will now support USB extension hubs and docks with up to four Thunderbolt 4 ports as compared to just one with Thunderbolt 3. This essentially means that any PC or laptop with a single Thunderbolt 4 port can support up to four enhancements like external SSDs, external GPUs, monitors, etc. powered by the protocol. To achieve that with previous versions, users had to “daisy chain” Thunderbolt accessories – i.e. connect them in series – one after another.

In addition to these improvements, Intel now requires compatible PCs to support at least one Thunderbolt 4 port capable of charging. In addition, a connected accessory like a keyboard or mouse must be able to wake the PC from a state of sleep.

Security

Intel necessitates OEMs or developers adopting Thunderbolt 4 Intel’s Virtualization Technology for Directed I/O (VT-d) technology to fend off any physical direct memory access (DMA) attack. This basically requires tailored capabilities built into the processor to block any unauthorized access to the system memory. This defense is vital as the system memory is shared across a host of PCIe devices – including the ones connected externally via hot-swap plugs (or ports in this case), making the memory vulnerable to physical interception or sabotage.

Thunderbolt 4 uses hardware-level protection supported by kernel-level DMA remapping (DMA-r). The latter means that each peripheral gets access to an isolated block on the system memory such that it is not shared with other devices. This prevents other devices from accessing or reading/writing the memory blocks of other devices. Intel’s VT-d and DMA-r technologies are supported on operating systems including Windows 10 versions 1803 (RedStone 4) and upwards, macOS 10.8.2, and on Linux since Kernel version 4.21.

Expandability

Last year, Intel opened up Thunderbolt 3 as a royalty-free protocol. It was later adopted as the basis for USB4, the upcoming USB transfer protocol that is aimed at replacing standard USB ports with USB Type-C ports for the sake of simplicity and uniformity. As expected, Thunderbolt 4 is also fully compliant with USB4 but increases its minimum performance requirements.

Intel 8000 Series Thunderbolt 4 Controller copy

However, Intel says that Thunderbolt 4 will also work without Intel CPUs, thanks to the new 8000 series controllers launched by Intel. These include Intel’s new JHL8540 and JHL8340 host Thunderbolt 4 controllers for OEMs and JHL8440 device controller meant for accessory makers. With the help of these controllers OEMs using non-Intel chips on their PCs and laptop, including AMD and potentially ARM chips for laptops.

This means Apple might still be able to offer Thunderbolt 4 support on its MacBook models even if commences using its custom silicon, as confirmed during the online WWDC event last month.

Thunderbolt 4 Availability

Even though the Thunderbolt 4 is projected to be available across devices with processor by different chipmakers, Intel will reserve the bragging rights for the first PC that comes with support for the protocol. The first set of laptops with Thunderbolt 4 will be powered by Intel’s Tiger Lake processors and available later this year. The catalog will include laptops based on Intel’s innovation model called “Project Athena,” which was announced at Computex 2019 and is essentially a successor to the “Ultrabook” branding. Project Athena presents a set of features and performance indicators for the OEMs to target for a rich and efficient mobility experience.

Thunderbolt 4 developer kits are now available while Intel has also opened certification testing which is mandatory for consistent performance across all devices.

The post Intel announces Thunderbolt 4 protocol and new Thunderbolt Controllers with USB4 compliance appeared first on xda-developers.



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Intel announces Thunderbolt 4 protocol and new Thunderbolt Controllers with USB4 compliance

Thunderbolt is a cross-platform data and power transfer standard developed by Intel. The protocol is often found in laptops and PCs and can be used to connect DisplayPort-compatible devices including external monitors as well as PCI Express (PCIe) peripherals including external graphics cards, hard drives, Wi-Fi or Ethernet connectors, over a USB-C port. The current generation of the protocol – Thunderbolt 3 – supports upstream or downstream bandwidths of up to 40Gbps and serves as the basis for USB4 specifications. Thunderbolt 3 was announced in late 2015 and an update has been long due. Intel spoke of the Thunderbolt 4 while unveiling its Tiger Lake mobile processors at CES 2020 but without revealing any details. Now the day has come and Intel is finally announcing the Thunderbolt 4 connectivity protocol along with new 8000 series controllers for backward compatibility with Thunderbolt 3 and USB 3.1 (and upwards) devices.

The new protocol doubles down on the minimum video requirements as compared to the previous generation and requires support for at least two 4K monitors or a single 8K monitor. The standard also requires a minimum data transfer rate of 32Gbps supported via PCIe and 3,000Mbps for storage transfer speeds.

Intel thunderbolt branding

Intel Thunderbolt 4 branding

Although Thunderbolt 4 delivers data, power, and video signals over a single cable with the same transfer rate as Thunderbolt 3, it does bring improvements over the previous generation. More specifically, Thunderbolt 4 is set to bring improvements in terms of versatility and security and with this, Intel desires to set a new standard for USB connectivity across the PC industry.

Benefits of Thunderbolt 4

Versatility

One of the biggest improvements with Thunderbolt 4 is that it will now support USB extension hubs and docks with up to four Thunderbolt 4 ports as compared to just one with Thunderbolt 3. This essentially means that any PC or laptop with a single Thunderbolt 4 port can support up to four enhancements like external SSDs, external GPUs, monitors, etc. powered by the protocol. To achieve that with previous versions, users had to “daisy chain” Thunderbolt accessories – i.e. connect them in series – one after another.

In addition to these improvements, Intel now requires compatible PCs to support at least one Thunderbolt 4 port capable of charging. In addition, a connected accessory like a keyboard or mouse must be able to wake the PC from a state of sleep.

Security

Intel necessitates OEMs or developers adopting Thunderbolt 4 Intel’s Virtualization Technology for Directed I/O (VT-d) technology to fend off any physical direct memory access (DMA) attack. This basically requires tailored capabilities built into the processor to block any unauthorized access to the system memory. This defense is vital as the system memory is shared across a host of PCIe devices – including the ones connected externally via hot-swap plugs (or ports in this case), making the memory vulnerable to physical interception or sabotage.

Thunderbolt 4 uses hardware-level protection supported by kernel-level DMA remapping (DMA-r). The latter means that each peripheral gets access to an isolated block on the system memory such that it is not shared with other devices. This prevents other devices from accessing or reading/writing the memory blocks of other devices. Intel’s VT-d and DMA-r technologies are supported on operating systems including Windows 10 versions 1803 (RedStone 4) and upwards, macOS 10.8.2, and on Linux since Kernel version 4.21.

Expandability

Last year, Intel opened up Thunderbolt 3 as a royalty-free protocol. It was later adopted as the basis for USB4, the upcoming USB transfer protocol that is aimed at replacing standard USB ports with USB Type-C ports for the sake of simplicity and uniformity. As expected, Thunderbolt 4 is also fully compliant with USB4 but increases its minimum performance requirements.

Intel 8000 Series Thunderbolt 4 Controller copy

However, Intel says that Thunderbolt 4 will also work without Intel CPUs, thanks to the new 8000 series controllers launched by Intel. These include Intel’s new JHL8540 and JHL8340 host Thunderbolt 4 controllers for OEMs and JHL8440 device controller meant for accessory makers. With the help of these controllers OEMs using non-Intel chips on their PCs and laptop, including AMD and potentially ARM chips for laptops.

This means Apple might still be able to offer Thunderbolt 4 support on its MacBook models even if commences using its custom silicon, as confirmed during the online WWDC event last month.

Thunderbolt 4 Availability

Even though the Thunderbolt 4 is projected to be available across devices with processor by different chipmakers, Intel will reserve the bragging rights for the first PC that comes with support for the protocol. The first set of laptops with Thunderbolt 4 will be powered by Intel’s Tiger Lake processors and available later this year. The catalog will include laptops based on Intel’s innovation model called “Project Athena,” which was announced at Computex 2019 and is essentially a successor to the “Ultrabook” branding. Project Athena presents a set of features and performance indicators for the OEMs to target for a rich and efficient mobility experience.

Thunderbolt 4 developer kits are now available while Intel has also opened certification testing which is mandatory for consistent performance across all devices.

The post Intel announces Thunderbolt 4 protocol and new Thunderbolt Controllers with USB4 compliance appeared first on xda-developers.



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