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mardi 5 mai 2020

The Huawei FreeBuds 3i and Honor Magic Earbuds are affordable true wireless earbuds with active noise cancellation

Late last year at the IFA trade show in Berlin, Huawei announced the FreeBuds 3 — its latest truly wireless earbuds featuring active noise cancellation, wireless charging, bone conduction for voice, and 4 hours of music playback (up to 20 hours with the case). The FreeBuds 3 packed in Huawei’s HiSilicon Kirin A1 chipset, which enabled dual-mode Bluetooth 5.1 and BE+LE 5.1 connectivity, allowing the earbuds to deliver stereo sound with latencies as low as 190ms. Adding on to its FreeBuds lineup of truly wireless earbuds, Huawei has now announced the FreeBuds 3i — a more affordable version of last year’s FreeBuds 3.

Huawei FreeBuds 3 Specifications

Specifications Huawei FreeBuds 3i
Dimensions & Weight
  • 41.8 x 23.7 x 19.8mm (per earbud)
  • 80.7 x 35.4 x 29.2 mm (charging case)
  • About 5.5g (per earbud)
  • About 51g (charging case)
Type
  • In-ear/ True wireless / Bluetooth
Noise Cancellation
  • Active noise cancellation
  • Call noise cancellation
Charging Time
  • Earbuds: About 1 hr
  • Total: About 115 min
Battery Capacity
  • 37mAh (per earbud)
  • 410mAh (charging case)
Drivers 10mm
Bluetooth Bluetooth v5.0, supports A2DP 1.3, HFP 1.6, AVRCP 1.5
Charging case Wired: USB Type-C
Color Ceramic White
Pop-open connectivity Supported for smartphones running EMUI 10 or above

The new FreeBuds 3i features a design that’s reminiscent of the FreeBuds Lite, which were launched alongside the Huawei P30 series in March last year. The earbuds also offer active noise cancellation and feature 10mm dynamic drivers for high-quality audio output.

Huawei FreeBuds 3i

For voice functions, the FreeBuds 3i feature two outward-facing microphones to pick up your voice among environmental noises and one inward-facing microphone that receives your voice conducted inside your ears to improve call quality. The earbuds support tap gestures (long-tap to toggle ANC and double-tap to toggle music or answer/end calls) and can automatically pause playback when the earbuds are taken out and resume when they’re reinserted into your ears.

In terms of battery life, the FreeBuds 3i boast of 3.5hours of music playback, which can be extended up to 14.5hours with the charging case. In comparison with the more premium FreeBuds 3, the new FreeBuds 3i are almost half the price and will be available in the UK for £90. However, Huawei has cut a few corners to reach this price segment and the FreeBuds 3i offer a lower battery life and no wireless charging. The earbuds are also relatively bigger and heavier, have smaller dynamic drivers, and don’t include the Kirin A1 chipset.

honor magic earbuds honor magic earbuds

Along with the FreeBuds 3i, Huawei’s sub-brand Honor has also released its own truly wireless earbuds in the European market. The Honor Magic Earbuds, which were launched earlier this year in February, seem identical to the Huawei FreeBuds 3i and offer hybrid active noise canceling and adaptive noise canceling. The earbuds are also equipped with 10mm drivers and feature a 37mAh battery, with an additional 410mAh available on the charging case. The Magic Earbuds offer all the same features as the Huawei FreeBuds 3i.

Honor Magic Earbuds Specifications

Specifications Honor Magic Earbuds
Dimensions & Weight
  • 41.8 x 23.7 x 19.8mm (per earbud)
  • 80.7 x 35.4 x 29.2 mm (charging case)
  • About 5.4g (per earbud)
  • About 51g (charging case)
Type
  • In-ear/ True wireless / Bluetooth
Noise Cancellation
  • Active noise cancellation
  • Call noise cancellation
Charging Time
  • Earbuds: About 1 hr
  • Total: About 115 min
Battery Capacity
  • 37mAh (per earbud)
  • 410mAh (charging case)
Drivers 10mm
Bluetooth Bluetooth v5.0, supports A2DP 1.3, HFP 1.6, AVRCP 1.5
Charging case Wired: USB Type-C
Color Ceramic White
Pop-open connectivity Supported for smartphones running EMUI 10 or above

The Honor Magic Earbuds are available starting today on HIHONOR.COM in France, the Netherlands, Germany, and Italy for €99. The earbuds will also go on sale in the UK on May 21st for £99 and will be available in two color options — Pearl White and Robin Egg Blue.

The post The Huawei FreeBuds 3i and Honor Magic Earbuds are affordable true wireless earbuds with active noise cancellation appeared first on xda-developers.



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ASUS ZenFone Max Pro M1 receives second Android 10 beta update with April 2020 security patches

Despite not taking part in the Android One program, ASUS launched the ZenFone Max Pro M1 back in 2018 with a close-to-stock version of Android 8.1 Oreo. The phone received its Android Pie update around a year ago, and ASUS delivered a beta version of Android 10 for this device in January 2020. While we don’t know any specific timeframe regarding the arrival of the stable Android 10 update as of yet, it seems quite close as ASUS decided to publish a second beta build of Android 10 for the ZenFone Max Pro M1.

ASUS ZenFone Max Pro M1 XDA Forums

The version number of the new build is 17.2017.2004.424, which is a rather steep jump from the initial beta build tag (17.2017.1911.407). The Android security patch level has been bumped to April 2020, and those who are on the latest stable Android Pie build can now perform an upgrade without failing. Unlike the previous build, the Widevine DRM level is now at L1, thus ZenFone Max Pro M1 owners can stream Netflix or Amazon Prime Video in full HD.

asus_zenfone_max_pro_m1_android_10_beta_2

The complete changelog of the latest Android 10 beta for the ZenFone Max Pro M1 is listed below.

  1. Updated Android security patch
  2. Fixed fingerprint cannot be set issue
  3. Fixed latest Android P image cannot upgrade to Android 10 issue
  4. Fixed user can’t hear low frequency sounds issue
  5. Fixed fast charging not working issue
  6. Fixed Arena of Valor without high frame rate mode issue
  7. Improved sound quality at Media and notification sounds
  8. Fixed Netflix no HD (widevine L3) issue
  9. Fixed lock screen wallpaper issue if user sets different pictures for the wallpaper lock screen, and double-click to wake up
  10. Fixed text display issue of APP name

There is no incremental OTA package, so interested users have to download the full-sized update zip that weighs about 1.6GB. Keep in mind that Electronic Image Stabilization for video recording is still broken, and the Fingerprint related options under Settings may randomly disappear. One should also perform a full backup before flashing, as ASUS does warn about potential data wipe issues.

Download second Android 10 beta for the ASUS ZenFone Max Pro M1

Download downgrade package to revert back to Android Pie


Source: ASUS

Thanks to ASUS ZenTalk Community user umangsharma9199 for the screenshot!

The post ASUS ZenFone Max Pro M1 receives second Android 10 beta update with April 2020 security patches appeared first on xda-developers.



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ASUS ZenFone Max Pro M1 receives second Android 10 beta update with April 2020 security patches

Despite not taking part in the Android One program, ASUS launched the ZenFone Max Pro M1 back in 2018 with a close-to-stock version of Android 8.1 Oreo. The phone received its Android Pie update around a year ago, and ASUS delivered a beta version of Android 10 for this device in January 2020. While we don’t know any specific timeframe regarding the arrival of the stable Android 10 update as of yet, it seems quite close as ASUS decided to publish a second beta build of Android 10 for the ZenFone Max Pro M1.

ASUS ZenFone Max Pro M1 XDA Forums

The version number of the new build is 17.2017.2004.424, which is a rather steep jump from the initial beta build tag (17.2017.1911.407). The Android security patch level has been bumped to April 2020, and those who are on the latest stable Android Pie build can now perform an upgrade without failing. Unlike the previous build, the Widevine DRM level is now at L1, thus ZenFone Max Pro M1 owners can stream Netflix or Amazon Prime Video in full HD.

asus_zenfone_max_pro_m1_android_10_beta_2

The complete changelog of the latest Android 10 beta for the ZenFone Max Pro M1 is listed below.

  1. Updated Android security patch
  2. Fixed fingerprint cannot be set issue
  3. Fixed latest Android P image cannot upgrade to Android 10 issue
  4. Fixed user can’t hear low frequency sounds issue
  5. Fixed fast charging not working issue
  6. Fixed Arena of Valor without high frame rate mode issue
  7. Improved sound quality at Media and notification sounds
  8. Fixed Netflix no HD (widevine L3) issue
  9. Fixed lock screen wallpaper issue if user sets different pictures for the wallpaper lock screen, and double-click to wake up
  10. Fixed text display issue of APP name

There is no incremental OTA package, so interested users have to download the full-sized update zip that weighs about 1.6GB. Keep in mind that Electronic Image Stabilization for video recording is still broken, and the Fingerprint related options under Settings may randomly disappear. One should also perform a full backup before flashing, as ASUS does warn about potential data wipe issues.

Download second Android 10 beta for the ASUS ZenFone Max Pro M1

Download downgrade package to revert back to Android Pie


Source: ASUS

Thanks to ASUS ZenTalk Community user umangsharma9199 for the screenshot!

The post ASUS ZenFone Max Pro M1 receives second Android 10 beta update with April 2020 security patches appeared first on xda-developers.



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Slack is testing a cleaner UI with swipe gesture navigation in the latest Android beta

More people than ever are working from home these days and many businesses rely on Slack for communication. With tons of useful integrations with other services, and apps on nearly every platform, it’s a great choice. One of those platforms is Android and the Slack app recently received a pretty big UI update.

The latest update for the Slack beta app introduces a new bottom bar for navigation. The bar has four tabs: Home, DMs, Mentions, and You. The Home tab is where you see the list of channels, direct message conversations, and the compose button for new messages. DMs and Mentions is exactly what you would expect, and the You tab is where you can set your status and adjust preferences.

Along with the new UI is a brand new way to navigate with gestures. When you’re on any of the four tabs listed above, you can swipe from the right to go to your last active channel/message. Swiping from the left while in a channel/DM will go back to the last tab you were on. Swiping from the right on the tab pages will open a sidebar that shows your other workspaces and shortcuts to a channel browser, inviting members, and preferences. These gestures don’t need to be performed from the edge of the screen.

The gestures feel a little wonky at first, but it seems like this will be a nice update. Any UI that minimizes the interference of Android’s built-in Back gesture is a good thing. Nothing is more annoying than trying to slide open the hamburger menu and accidentally going Back. You can try this new UI in Slack version 20.05.10.0. Opt-in to the beta track in the Play Store if you haven’t already.

Slack (Free, Google Play) →

Via: 9to5Google

The post Slack is testing a cleaner UI with swipe gesture navigation in the latest Android beta appeared first on xda-developers.



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Slack is testing a cleaner UI with swipe gesture navigation in the latest Android beta

More people than ever are working from home these days and many businesses rely on Slack for communication. With tons of useful integrations with other services, and apps on nearly every platform, it’s a great choice. One of those platforms is Android and the Slack app recently received a pretty big UI update.

The latest update for the Slack beta app introduces a new bottom bar for navigation. The bar has four tabs: Home, DMs, Mentions, and You. The Home tab is where you see the list of channels, direct message conversations, and the compose button for new messages. DMs and Mentions is exactly what you would expect, and the You tab is where you can set your status and adjust preferences.

Along with the new UI is a brand new way to navigate with gestures. When you’re on any of the four tabs listed above, you can swipe from the right to go to your last active channel/message. Swiping from the left while in a channel/DM will go back to the last tab you were on. Swiping from the right on the tab pages will open a sidebar that shows your other workspaces and shortcuts to a channel browser, inviting members, and preferences. These gestures don’t need to be performed from the edge of the screen.

The gestures feel a little wonky at first, but it seems like this will be a nice update. Any UI that minimizes the interference of Android’s built-in Back gesture is a good thing. Nothing is more annoying than trying to slide open the hamburger menu and accidentally going Back. You can try this new UI in Slack version 20.05.10.0. Opt-in to the beta track in the Play Store if you haven’t already.

Slack (Free, Google Play) →

Via: 9to5Google

The post Slack is testing a cleaner UI with swipe gesture navigation in the latest Android beta appeared first on xda-developers.



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Google announces Web Vitals initiative to provide unified guidance on website performance

Back at the Chrome Developer Summit last year, Google announced new Chrome developer tools to reduce page load time and build native app-like experience. At the time, the company also discussed an initiative to provide developers a unified set of metrics to measure against when building websites with user experience and performance in mind. Following up on the initial idea, Google has now announced the Web Vitals initiative which aims to provide “unified guidance for quality signals that are essential to delivering a great user experience on the web”.

Over the years, Google has offered several tools to help website developers measure and report website performance. These include things like Lighthouse, Chrome DevTools, PageSpeed Insights, and Search Console’s Speed Report. But Google notes that while some developers are quite adept at using these tools, others have found the variety of tools and metrics a bit challenging to keep up with. With the new initiative, the company aims to simplify the landscape so that developers can focus on the metrics that matter the most, called Core Web Vitals.

Core Web Vitals

Core Web Vitals are a subset of all the Web Vitals that apply to all web pages, should be measured by all website owners, and will be surfaced across all Google tools. Currently, these Core Web Vitals focus on three aspects of the user experience — loading, interactivity, and visual stability — and include the following metrics (and their respective thresholds):

  • Largest Contentful Paint (LCP): measures loading performance. To provide a good user experience, LCP should occur within 2.5 seconds of when the page first starts loading.
  • First Input Delay (FID): measures interactivity. To provide a good user experience, pages should have a FID of less than 100 milliseconds.
  • Cumulative Layout Shift (CLS): measures visual stability. To provide a good user experience, pages should maintain a CLS of less than 0.1

To help developers measure and report these Core Web Vitals, Google is committed to surfacing these metrics in its tools. The following chart details which tools support the Core Web Vitals:

Developers will also be able to measure each Core Web Vital in JavaScript using standard web APIs and report on each Core Web Vital without writing any code, using the Web Vitals Chrome Extension. The extension makes use of the web-vitals library to measure these metrics and display them to users as they browse the web. The extension can also be helpful in understanding the performance of your websites, your competitor’s websites, and the web at large. Alternatively, developers who would prefer to measure these metrics using the underlying web APIs can refer to the metric guides on the website linked below for implementation details.

Along with the Core Web Vitals, Google also talks about other Web Vitals that will serve as proxy or supplemental metrics for the Core vitals. These include metrics like Time to First Byte (TTFB), First Contentful Paint (FCP), Total Blocking Time (TBT), and Time to Interactive (TTI) that can help developers capture a larger part of the experience or aid in diagnosing specific issues.

It’s worth noting that these Web Vitals and Core Web Vitals will evolve over time and developers should expect future improvements or additions to the list. However, since the Core Web Vitals are relevant to all web pages and featured across several Google tools, any changes to these metrics will not alter their definition and thresholds. Developers will also be given prior notice for any upcoming changes and a predictable, annual pattern. Due to the fact that the other Web Vitals are context or tools specific, their definitions and thresholds may change with greater frequency without prior notice. Any changes made to all Web Vitals will be documented in this public changelog.


Source: web.dev

The post Google announces Web Vitals initiative to provide unified guidance on website performance appeared first on xda-developers.



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Google announces Web Vitals initiative to provide unified guidance on website performance

Back at the Chrome Developer Summit last year, Google announced new Chrome developer tools to reduce page load time and build native app-like experience. At the time, the company also discussed an initiative to provide developers a unified set of metrics to measure against when building websites with user experience and performance in mind. Following up on the initial idea, Google has now announced the Web Vitals initiative which aims to provide “unified guidance for quality signals that are essential to delivering a great user experience on the web”.

Over the years, Google has offered several tools to help website developers measure and report website performance. These include things like Lighthouse, Chrome DevTools, PageSpeed Insights, and Search Console’s Speed Report. But Google notes that while some developers are quite adept at using these tools, others have found the variety of tools and metrics a bit challenging to keep up with. With the new initiative, the company aims to simplify the landscape so that developers can focus on the metrics that matter the most, called Core Web Vitals.

Core Web Vitals

Core Web Vitals are a subset of all the Web Vitals that apply to all web pages, should be measured by all website owners, and will be surfaced across all Google tools. Currently, these Core Web Vitals focus on three aspects of the user experience — loading, interactivity, and visual stability — and include the following metrics (and their respective thresholds):

  • Largest Contentful Paint (LCP): measures loading performance. To provide a good user experience, LCP should occur within 2.5 seconds of when the page first starts loading.
  • First Input Delay (FID): measures interactivity. To provide a good user experience, pages should have a FID of less than 100 milliseconds.
  • Cumulative Layout Shift (CLS): measures visual stability. To provide a good user experience, pages should maintain a CLS of less than 0.1

To help developers measure and report these Core Web Vitals, Google is committed to surfacing these metrics in its tools. The following chart details which tools support the Core Web Vitals:

Developers will also be able to measure each Core Web Vital in JavaScript using standard web APIs and report on each Core Web Vital without writing any code, using the Web Vitals Chrome Extension. The extension makes use of the web-vitals library to measure these metrics and display them to users as they browse the web. The extension can also be helpful in understanding the performance of your websites, your competitor’s websites, and the web at large. Alternatively, developers who would prefer to measure these metrics using the underlying web APIs can refer to the metric guides on the website linked below for implementation details.

Along with the Core Web Vitals, Google also talks about other Web Vitals that will serve as proxy or supplemental metrics for the Core vitals. These include metrics like Time to First Byte (TTFB), First Contentful Paint (FCP), Total Blocking Time (TBT), and Time to Interactive (TTI) that can help developers capture a larger part of the experience or aid in diagnosing specific issues.

It’s worth noting that these Web Vitals and Core Web Vitals will evolve over time and developers should expect future improvements or additions to the list. However, since the Core Web Vitals are relevant to all web pages and featured across several Google tools, any changes to these metrics will not alter their definition and thresholds. Developers will also be given prior notice for any upcoming changes and a predictable, annual pattern. Due to the fact that the other Web Vitals are context or tools specific, their definitions and thresholds may change with greater frequency without prior notice. Any changes made to all Web Vitals will be documented in this public changelog.


Source: web.dev

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